The more eager eyed Jankteki users may have noticed the latest release. It consists of a small in-game ‘fixes’ panel where you can manually manipulate the game state without having to look up relatively arcane chat commands.
Here’s a video of this feature in action:
It’s the first interaction I’ve done with the game directly and was made pretty simple through Clojurescript / Om’s use of websockets. It was my first experience inspecting websocket frames through the Chrome Dev tools, and it must be said – I found it to be an utter joy. Hopefully this leaves room for other enhancements down the way.
In the meantime, the next slate of work is going to be around creating a fuller user-model – adding notes, annotations, that sort of thing. Maybe even the dreaded “shitlist” feature. More information on all of this / priorities etc can be found on my Trello roadmap